Javascript Proper Prototypical Inheritance
Solution 1:
What you have so far is fine. The missing bit in Button looks like this:
Paper.Button = function(x, y, w, h, text){
Paper.Component.call(this, /*...any args required by it...*/);
// Button stuff here...
};
Function#call calls a function with a specific this value and any arguments you pass it. So the above calls Paper.Component from within Paper.Button with this referencing the current object, and passing along any appropriate arguments.
You also want to set the constructor property on any prototype you replace rather than just adding to. It's largely optional (JavaScript itself doesn't use constructor for anything), but since the JavaScript engine sets it on the default prototype objects, we should set it when replacing them, just so we're consistent with the default prototypes.
Slightly simpler, concrete example:
functionShape(sides, color) {
this.sides = sides;
this.color = color;
}
// Shape.prototype.method = ...functionRectangle(color) {
Shape.call(this, 4, color);
// Rectangle stuff here...
}
Rectangle.prototype = Object.create(Shape.prototype);
Rectangle.prototype.constructor = Rectangle; // <== The constructor bit// Rectangle.prototype.method = ...If you're interested in setting up hierarchies of "classes" of objects using prototypical inheritance in JavaScript, you might want to look at my Lineage helper script, which automates the above with a simpler syntax and provides other useful features.
Solution 2:
A good reference is the MDN - Inheritance revisited page
What you are looking for (I think) is something like this:
Paper.Component = function(x,y,w,h){
this.setPosition( x, y );
this.setSize( w, h );
};
Paper.Component.prototype.isInBounds = function(x, y){};
Paper.Component.prototype.setPosition = function(x, y){};
Paper.Component.prototype.setSize = function(w, h){};
Paper.Button = function(x, y, w, h, text){
Paper.Component.apply( this, arguments );
}
Paper.Button.prototype = Object.create(Paper.Component.prototype);
Paper.Button.prototype.constructor = Paper.Button;
Things to note:
- Do not do
Paper.Component.prototype = { ... }as it will overwrite the current prototype (e.g. the existing.prototype.constructorand anything else anyone has already created). - Remember to set the constructor (the last line).
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